Monthly Archives: April 2016

A week out in the wild!

Hey All,

It’s almost been a full week since the Alpha of Bitsturbed hit GameJolt. And since then it’s been incredible. For a small game essentially that is still in early dev it has received a lot of attention.

For those not in the know, after a few days on GameJolt, after the small flurry of the weekend had calmed down. Bitsturbed got featured on the front page of GameJolt! Since then I have received a lot of feedback and kind words. Overall the response has been very very positive. From comments and ratings, to Let’s Plays!

The next update is already in the works! Some requested features, some ideas I’ve had and the biggest request I’ve had so far! More 🙂 More weapons, move levels and more enemies.

-Tristan

Minor bitsturbed update

Hey All,

Minor update, a compatibility fix for Windows7 users. We are up to Aplha v0.0.2. Check the bitsturbed page for the update.

The game so far has been designed and engineered on Windows8 with Windows10 being in the test environment. I’ll be adding Windows7 into the mix too in the future.

-Tristan

Bitsturbed Alpha Demo

After a number of tireless months, an Alpha demo of the game Bitsturbed is out and ready to download 🙂 It’s been a lot of fun to make and I’ve loved every minute of it.

It comes with 3 weapons and 2 enemies spread over 2 levels 🙂 Gives a nice little taste of the dialog system as well as some of the special effects. The weapons are very militaristic, although with the exception of a shotgun, future weapons will be a little less conventional 🙂

Checkout the Bitsturbed page for screenshots and the download! I hope you enjoy!

-Tristan